The Blind Man's Quest

Plot Hook
A blind gnome named Harold approaches the party at HQ, requesting their help at his homestead in the swamp. "Terrible-sounding men" speaking what sounds like Draconic have kidnapped his daughter and are building something beneath his house.

Into the Swamp
Swamps be nasty.

Inareon sneaks in and spots four lizardfolk outside a large, creepy mansion. The party argues over what to do with this moral dilemma -- attack first or talk?

McDunnough and Bernard attempt to broker a peace, but their efforts come to naught when one of the lizardfolk hurls a javelin past Bernard's ear.

Luckily, the lizardmen proved ineffectual. The party captured one alive and interrogate him. The creature yields little useful information, stating only that they are "building the boss's lair."

Harold's Creepy Swamp Mansion
The house is run-down, but not abandoned. In the middle of the foyer, there is a new metal trapdoor, which the party opens and enters.

Beneath the house, they find a large chamber filled with electrified fences, skeletons, and a red-scaled lizardfolk. They follow a second door further down, where they encounter a skeleton, find two gems, and two more lizardfolk. Harold's daughter was behind some gates, and the party freed her and took her upstairs.

What the Hell Apparently It's Blind the Thief!?
Upon entering the treasure room at the end of the dungeon, Harold's daughter transformed into an amorphous monstrosity. Her heads flew off and started bouncing all over and everything was terrible.

Session Treasure
1140 gp, Black Pearl (500), Black Opal (1000), Black Star Sapphire (600), Black Ruby (1200) Smoky Quartz (40) Smokestick, Vial of Darkness Oil, +1 splint mail, +1 Shocking Burst Nunchaku